Digital platform for video sharing
Project Duration: June 2023 - July 2023
Role: UX Designer
VidHub was envisioned to address the common pain points of existing platforms, such as intrusive advertising, opaque content ranking algorithms, and poor content discovery experiences.
To enhance the overall user experience for both content creators and viewers by creating a more intuitive, personalized, and community-focused video-sharing platform.
My user research began with the creation of a persona, "Jane," who represents the ideal user - a content creator, vlogger, and digital marketer. Initial assumptions included Jane's need for a simplified video upload process, enhanced analytics, and an effective video recommendation system. To validate these assumptions, I conducted surveys, interviews, and observational studies with individuals fitting Jane's persona.
I discovered, however, that while my initial assumptions were accurate, they didn't fully capture the scope of Jane's needs. My research revealed that understanding the platform's ranking algorithms was a significant challenge for users like Jane. I also found out that intrusive advertising was a significant pain point that disrupted the user experience.
Problem statement: Jane is a 30-year-old digital marketer and aspiring vlogger who needs a more intuitive and personalized video-sharing platform because her growth and engagement are hindered by the current platforms’ inefficient video ranking system, irrelevant video recommendations, and intrusive advertisements
Creating the sitemap involved considering the needs and behavior of my user persona, Jane, along with the platform's goals, to ensure an intuitive, accessible, and user-friendly structure that facilitates seamless navigation and optimizes user engagement on VidHub.
The low-fidelity approach to designing the user interface, allowed for rapid iteration and experimentation with layout and features to promote user-friendly interactions and intuitive navigation, before moving on to more detailed and time-consuming digital design
Creating paper wireframes for various screen sizes helped me to consider how layout and elements need to adapt and function effectively across different devices such as desktops, tablets, and smartphones, ensuring a consistent and user-friendly experience regardless of the viewing environment.
The low-fidelity prototype brought the wireframes to life in a simple and interactive model, enabling me to test the basic functions, navigation, and user flows, and to iteratively refine the design based on real user interactions and feedback.
Through this project, I learned the importance of deeply understanding the user's needs, behavior, and pain points. I realized the value of iterative design and constant feedback in creating user-centered products, ensuring each decision is validated with user input and observations. Finally, this project highlighted the significance of a well-structured information architecture and clear, intuitive navigation in delivering a satisfying user experience.